![]() When the ark holds any amount of charges, its damage will be multiplied by 1.2 and its blades will get bigger. Swinging the sword will consume one charge per swing, hitting an enemy with the snapping blades during the throw part of the combo will restore 2 charges, and landing a parry, be it on an enemy or a projectile will entirely refill the Ark's charges. The Ark of the Elements possesses a unique charge system, being able to hold up to 10 charges indicated by a small rainbow bar over the ark's inventory sprite. After the parry finishes, successful or not, it will go on a cooldown, indicated by a rainbow bar above the player's head. In both cases a sound effect will play and a line of text will pop up above the player to indicate the parry was successful. If a projectile is hit by the ark, the projectile's damage will be lowered by a maximum of 200 damage for one second. ![]() If an enemy is hit by the blades during the parry, the owner will gain a little more than half a second worth of invincibility. Right-clicking performs a parry, where the Ark's scissor blades will get rapidly snapped in front of the player. It cannot get modifiers that affect size. Parrying and hitting enemies with the final part of the weapon's combo will fill up the weapon's charge. Right-clicking with the weapon performs a parry attack that grants the player brief invincibility frames on direct hits and reduce the damage of projectiles. If the player releases the left mouse button right in the middle of the throw (between 30% and 60% of the way through, indicated by a blip sound alongside a pulse visual effect), the second half of the Ark will be sent out and both scissor blades will snap together, boosting their damage by 120%. The solar needle deals 80% of the weapon's base damage, and each glass star deals 20% of the weapon's base damage. It uses a custom swing animation and performs a five-swing combo of an upwards slash followed by a downwards one that shoots a fast solar needle alongside an arc of four homing elemental glass stars, repeating the last two swings once, and then following it up with a medium-ranged throw, where the ark will be sent out spinning in the direction of the player's mouse, before coming back to them. I cheered for the characters to some extent, it's not that there weren't valuable moments where the truth dominated, there were moments of happiness, but it turned out that even though there was a glimmer of hope, the further you went the more you couldn't see anything.The Ark of the Elements is a craftable post- Moon Lord melee weapon that is the penultimate upgrade to the Fractured Ark. I was curious about someone's point of view and hoped for a completely different, more sensible ending and a different development of the plot, some more reflection, taking better chances, meet with someone who actually can help out and taking a completely different better path and finally defeating an evil creature standing all above of this fakery. And to those who the game caused unexpected positive emotions at times when they shouldn't have, I also apologize and remember in prayer. Personally I felt disgust on the level of profanity and I apologize if anyone felt this kind of unnecessary discomfort. This always leads to misunderstandings, absurdities, unnecessary disappointments, and in the worst case self-deintegration or self-destruction. It mixed and messed up what is good or bad. What is more fictional is the fact that it was set in kind of deistic world. We are dealing with a world of magic, kind of demons, witches and in fact it is not only a fantasy. I think this completely messed with the rating and reception. Why did the autorhs do this? This completely sick demonic concept is unacceptable and disgusting and personally I'm glad that Atlus didn't publish this game even if there was such a possibility. It's about exposing the brutality on Miria and its nonsense. Despite the strengths that this game undoubtedly has, and all those indecent eroge moments, which the authors could spare, there is something in particular that does not allow me to pass by this title indifferently. As I don't particularly like that kind of violence in games, but I have seen an appropriate reaction from the main character Levi and a lack of indifference to this injustice done by the forces of darkness and the assuming that the game must end well, I decided to give it a chance. We meet a person who has a passion for being a doctor, helping others, Lily - a very positive character who we say goodbye to in an unpleasant way quite quickly. Regarding the plot we start the story at a rather interesting moment.
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